Work Experience
QA tester at EA Burnaby (July – October 2014)
- Tested online gameplay and functionality for FIFA 15 in pre and post release environment
- Wrote clear concise bug reports using bug tracking software
- Reproduced and regressed existing bugs to confirm fixes
- Collaborated with QA team to accomplish tasks
- Worked with Software Engineers and other QA teams to locate and assist with difficult bugs
Remote Tester for VMC Labs (2013)
- Tested network and online gameplay for Assassin’s Creed IV: Black Flag and Tom Clancy’s Splinter Cell: Blacklist
Education:
Art Institute of Vancouver (Oct 2012 – Jun 2014) – Game Art & Design diploma
- Trained in 2D and 3D game design
Relevant Experience
Evo-Luncheon (2013-2014, 3D action rogue-like built in Unity)
- Designed AI and evolution systems
- Strove for and attained natural and fluid gameplay within AI and evolution systems
- Led and worked with a team of 15+ designers, artists and programmers during production
- Communicated regularly with team leads and members to ensure cohesion of mechanics, theme and art as well keep production going smoothly.
- Managed game scope to fit within 6 month production time
- Tested level assets to ensure quality and functionality
- Assisted with public QA testing and feedback events
Vanquish Much Evil (2013, 2D platforming-shooter built in GameMaker 8.1)
- Designed an interesting gameplay based around a single enemy
- Scripted multi attack boss with escalation
- Set and followed strict personal milestones
The Stalwart Samurai (2014, 2D top down action game built in Game Maker Studio)
- Took a simple combat mechanic and expanded gameplay around it
- Designed progression system focused on replayability
- Wrote low level feature brief defining the combat system
Lair Under Siege! (2013, 2D defense game built in flashpunk)
- Wrote game design document
- Scripting, game mechanic design, level design
- Documentation, game analysis, game testing
- DevTrack, Mantis Bug Tracker
- Word, PowerPoint, Visio, Excel
- Game Maker, Unreal Development Kit, Unity
- Photoshop, Audacity, Flash
Skills
- Scripting, game mechanic design, level design
- Documentation, game analysis, game testing
Software Skills
- Game Maker, Unreal Development Kit, Unity
- DevTrack, Mantis Bug Tracker
- Word, PowerPoint, Visio, Excel
- Photoshop, Audacity, Flash
Volunteer Work
Relay For Life Participant (2012-2013)
- Raised money for cancer research
Assisting at local Elementary School (2012-2013)
- Spent time reading, playing sports, and cooking with the students
Chaired local Operation Christmas Child (2012)
- Organized this charity within my school at the time
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